I’ve recently* come across some VHS tapes I wanted to digitize. I’ve captured video before, both analog and digital, but I quickly found out that tapes...
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Reflecting on RWBY Part 2: Contradictions
How do you even start to talk about RWBY? There’s so much to unpack here. It’s not for no reason that the online discourse on this...
Continue reading...Stepping back, shrinking down
After spending the better part of a decade of game dev being the central anchor in my life, I’m rapidly stepping back from it. This is...
Continue reading...Reflecting on RWBY Part 1: The Rewatch
As usual, I am fashionably late. I started my (re)watch of RWBY shortly after Rooster Teeth announced they were shutting down, but it took me until...
Continue reading...The Canoscan FS4000 Film Scanner
This is my Canoscan FS4000. It’s a dedicated film scanner with a 4000dpi resolution, infrared cleaning, a USB interface, and batch scanning capability. I got it...
Continue reading...The Fallout series is a sequel to the games
…and I kinda wish it wasn’t. I’m deeply divided on the Fallout TV show, because I love it as an adaptation, but I don’t love it...
Continue reading...I’m (still) disappointed by the Halo show
I’m fashionably late to the party, but I can’t not talk about the Halo show. While I was writing this, it was tentatively titled I don’t...
Continue reading...The Eaget Box: A Thrift Store Curiosity
I found this weird thing at the thrift store. A box in the electronics section, with some USB ports, AV jacks, an a hard drive bay....
Continue reading...The Thunderbolt Compatibility Conundrum
This looks like it should work, but it doesn’t. It’s not because I’ve used an outright wrong adapter, say a USB-C to mDP adapter in the...
Continue reading...Style, Setting, and Sequels: Musings On John Wick
This is (obviously) not the long-promised “shrinking as a creator” post. I will get to that one, but to open 2024, I wanted to do something...
Continue reading...Unity: My journey and my take
It’s an exaggeration to say my experience with the Unity engine is synonymous with my journey in game development, but not by much. I started using...
Continue reading...On visual novels and dialogue systems
So, I’ve mentioned my various visual novel projects. Not so much here, but elsewhere. What’s funny is there’s a direct lineage, at least technically, from the...
Continue reading...Back to the blogosphere?!
Welcome to my blog. Wait, what? Why am I launching a blog in 2022, and what’s even going to be on it?
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