So, Unity has backtracked. What does that mean for me? Not much, really, so I’m not going to do a big long post on it. I’m...
Continue reading...Unity: My journey and my take
It’s an exaggeration to say my experience with the Unity engine is synonymous with my journey in game development, but not by much. I started using...
Continue reading...Will probably do a longer post on the whole Unity situation this week but… it’s another reminder that you are beholden to your engine vendor as...
Continue reading...CommonCore 5.0.0 Released
After a bit of a documentation-related delay, CommonCore 5.0.0 is now released! https://github.com/XCVG/commoncore/releases/tag/5.0.0
Continue reading...Looks like it’s the end of the line for my last Android games on Google Play. They’ve been phasing in new target API requirements and on...
Continue reading...you have to make the game Released

Check out my entry to So Bad It’s Good Jam 2023, you have to make the game (if that doesn’t show up as a link, try...
Continue reading...SE7ENGOKU Spiral 2 Demo Released
The SE7ENGOKU demo I alluded to in my last post is now released! Check it out here: https://xcvg.itch.io/sevengoku
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An updated demo of Project D759/SE7ENGOKU is coming. Not a ton of visual changes but a lot of gameplay tweaks that make it play a lot...
Continue reading...Chicago Theme for CommonCore

So I hacked together another UI theme for CommonCore. No, it’s not actually available in game, that’s for demonstration purposes only. This is based on the...
Continue reading...After procrastinating on it for five years, I finally made a vector version of the XCVG Systems logo. It took me about 20 minutes. The improved...
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