Game Dev

I’ve also quietly updated The Crystal Tower with a bugfix for an infinite ammo glitch that’s been around since 2022. I think it’s the only game...

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I’ve unpublished the last of my Android games from Google Play. Most have probably been hidden for a while since they all target outdated API versions....

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CommonCore 6.0.0 Preview 1, the first preview release of the Firene (6.x) series, has been released https://github.com/XCVG/commoncore/releases/tag/6.0.0-pre1

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Minor updates to Safety and Security at the Liberty Macvonden Building, The Crystal Tower, and Shattered 2 have been released. For the most part, these are...

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[video src="https://blog.xcvgsystems.com/wp-content/uploads/2023/10/tbbts1a.mp4" /]

after months of work I have a slap fight

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So, Unity has backtracked. What does that mean for me? Not much, really, so I’m not going to do a big long post on it. I’m...

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Will probably do a longer post on the whole Unity situation this week but… it’s another reminder that you are beholden to your engine vendor as...

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Looks like it’s the end of the line for my last Android games on Google Play. They’ve been phasing in new target API requirements and on...

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An updated demo of Project D759/SE7ENGOKU is coming. Not a ton of visual changes but a lot of gameplay tweaks that make it play a lot...

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Source code and art pack for See Who I Am have been released https://opengameart.org/content/see-who-i-am-art-pack https://github.com/XCVG/apocalypse-and-chill_public

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Split out and re-released the RPG section of RiftBreak (from way back in 2020!) with some better quality of life features https://xcvg.itch.io/tim

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I already found a bug in CommonCore 4.1.1, looks like there’s going to be a 4.1.2 after all (at some point)

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