XCVG

It’s not quite 2024 for me, but it is for some folks. Happy New Years, everyone! (4/4 of the Holiday 2023 art series)

Continue reading...

It’s almost the end of 2023, which means it’s time for the yearly status update! https://www.xcvgsystems.com/2023/12/end-of-year-2023-status-update/

Continue reading...

I’ve unpublished the last of my Android games from Google Play. Most have probably been hidden for a while since they all target outdated API versions....

Continue reading...

CommonCore 6.0.0 Preview 1, the first preview release of the Firene (6.x) series, has been released https://github.com/XCVG/commoncore/releases/tag/6.0.0-pre1

Continue reading...

Minor updates to Safety and Security at the Liberty Macvonden Building, The Crystal Tower, and Shattered 2 have been released. For the most part, these are...

Continue reading...

[video src="https://blog.xcvgsystems.com/wp-content/uploads/2023/10/tbbts1a.mp4" /]

after months of work I have a slap fight

Continue reading...

So, Unity has backtracked. What does that mean for me? Not much, really, so I’m not going to do a big long post on it. I’m...

Continue reading...

Will probably do a longer post on the whole Unity situation this week but… it’s another reminder that you are beholden to your engine vendor as...

Continue reading...

Looks like it’s the end of the line for my last Android games on Google Play. They’ve been phasing in new target API requirements and on...

Continue reading...