By The Meridiem Gleam, formerly Project Daybreak, is here! This is the third game (fourth if you count The Crystal Tower) of the series, and can...
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Stepping back, shrinking down
After spending the better part of a decade of game dev being the central anchor in my life, I’m rapidly stepping back from it. This is...
Continue reading...Some progress on Project Daybreak/Big Team Heavies/Outliers 3 (I really need to come up with the final title)
Continue reading...A jam postmortem (of sorts)
So Bad It’s Good Jam 2024 just concluded, and I have a few thoughts on my entry, The Excessive Sound Guys, and on jamming in general....
Continue reading...I’ve also quietly updated The Crystal Tower with a bugfix for an infinite ammo glitch that’s been around since 2022. I think it’s the only game...
Continue reading...Project Daybreak Released
Project Daybreak, an early build of what will be the third mainline Outliers and Outsiders (Magical Girl Gina) game, is now available on itch. This prototype...
Continue reading...CommonCore R6 Released
CommonCore R6, formerly known as CommonCore Firene, is now released! This release marks a change in nomenclature and a change in how it will be released...
Continue reading...I’ve unpublished the last of my Android games from Google Play. Most have probably been hidden for a while since they all target outdated API versions....
Continue reading...CommonCore 6.0.0 Preview 1, the first preview release of the Firene (6.x) series, has been released https://github.com/XCVG/commoncore/releases/tag/6.0.0-pre1
Continue reading...Minor updates to Safety and Security at the Liberty Macvonden Building, The Crystal Tower, and Shattered 2 have been released. For the most part, these are...
Continue reading...after months of work I have a slap fight
Continue reading...SE7ENGOKU Economy Update Demo Released
A new SE7ENGOKU update is out, bringing in an inter-level screen and upgrade system! https://xcvg.itch.io/sevengoku/devlog/618610/se7engoku-economy-update-devlog
Continue reading...So, Unity has backtracked. What does that mean for me? Not much, really, so I’m not going to do a big long post on it. I’m...
Continue reading...Unity: My journey and my take
It’s an exaggeration to say my experience with the Unity engine is synonymous with my journey in game development, but not by much. I started using...
Continue reading...Will probably do a longer post on the whole Unity situation this week but… it’s another reminder that you are beholden to your engine vendor as...
Continue reading...CommonCore 5.0.0 Released
After a bit of a documentation-related delay, CommonCore 5.0.0 is now released! https://github.com/XCVG/commoncore/releases/tag/5.0.0
Continue reading...Looks like it’s the end of the line for my last Android games on Google Play. They’ve been phasing in new target API requirements and on...
Continue reading...you have to make the game Released
Check out my entry to So Bad It’s Good Jam 2023, you have to make the game (if that doesn’t show up as a link, try...
Continue reading...SE7ENGOKU Spiral 2 Demo Released
The SE7ENGOKU demo I alluded to in my last post is now released! Check it out here: https://xcvg.itch.io/sevengoku
Continue reading...An updated demo of Project D759/SE7ENGOKU is coming. Not a ton of visual changes but a lot of gameplay tweaks that make it play a lot...
Continue reading...Chicago Theme for CommonCore
So I hacked together another UI theme for CommonCore. No, it’s not actually available in game, that’s for demonstration purposes only. This is based on the...
Continue reading...Source code and art pack for See Who I Am have been released https://opengameart.org/content/see-who-i-am-art-pack https://github.com/XCVG/apocalypse-and-chill_public
Continue reading...Shattered 2 2.1.1 Update
Almost a year after the initial release, the planned major update to Shattered 2 is now released and ready to play! Featuring new sidequests, achievements, collectibles...
Continue reading...Split out and re-released the RPG section of RiftBreak (from way back in 2020!) with some better quality of life features https://xcvg.itch.io/tim
Continue reading...Project D759
Finished my entry for Magical Girl Game Jam 7, a demo of sorts for a future project https://xcvg.itch.io/project-d759
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