Game Dev

Finished my postmortem for Boulder’s Gate/So Bad It’s Good Jam 2025: https://xcvg.itch.io/roxton/devlog/1018020/sbig-jam-2025-postmortem

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An update to SE7ENGOKU after a year and a half in limbo, spurred on by the third Magical Girl Continue-It Jam. It’s a space shooter that...

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Finished my Heretic level. It’s not on idgames yet but you can grab it from https://www.mediafire.com/file_premium/rx1l8whpuovz4o9/xs_htest.zip/file . Requires a Heretic IWAD and a reasonably recent version...

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Sneaking in one last release this year, CommonCore R6.2 https://github.com/XCVG/commoncore/releases/tag/6.2.0

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Some progress on Project Daybreak/Big Team Heavies/Outliers 3 (I really need to come up with the final title)

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I’ve also quietly updated The Crystal Tower with a bugfix for an infinite ammo glitch that’s been around since 2022. I think it’s the only game...

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I’ve unpublished the last of my Android games from Google Play. Most have probably been hidden for a while since they all target outdated API versions....

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CommonCore 6.0.0 Preview 1, the first preview release of the Firene (6.x) series, has been released https://github.com/XCVG/commoncore/releases/tag/6.0.0-pre1

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Minor updates to Safety and Security at the Liberty Macvonden Building, The Crystal Tower, and Shattered 2 have been released. For the most part, these are...

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[video src="https://blog.xcvgsystems.com/wp-content/uploads/2023/10/tbbts1a.mp4" /]

after months of work I have a slap fight

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So, Unity has backtracked. What does that mean for me? Not much, really, so I’m not going to do a big long post on it. I’m...

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Will probably do a longer post on the whole Unity situation this week but… it’s another reminder that you are beholden to your engine vendor as...

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Looks like it’s the end of the line for my last Android games on Google Play. They’ve been phasing in new target API requirements and on...

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