Finished my postmortem for Boulder’s Gate/So Bad It’s Good Jam 2025: https://xcvg.itch.io/roxton/devlog/1018020/sbig-jam-2025-postmortem
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Boulder’s Gate 4 released

Boulder’s Gate 4 by XCVG My entry for So Bad It’s Good Jam 2025, ostensibly a parody of Baldur’s Gate 3. There’s a few layers to...
Continue reading...An update to SE7ENGOKU after a year and a half in limbo, spurred on by the third Magical Girl Continue-It Jam. It’s a space shooter that...
Continue reading...Shattered 3 Prototype Release

Shattered 3 may never be a thing, but here’s a demo of what was done so far. A devlog covering where this project was meant to...
Continue reading...Shattered 2 Source and Art Pack Release

After half of year of delays, the Shattered 2 source code and art pack are finally here! Art pack: download from OpenGameArt Source code: clone from...
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Finished my Heretic level. It’s not on idgames yet but you can grab it from https://www.mediafire.com/file_premium/rx1l8whpuovz4o9/xs_htest.zip/file . Requires a Heretic IWAD and a reasonably recent version...
Continue reading...Starlight Nights released

A surprise game, created for Trans Joy Jam 2025. By day, you’re a Marine stationed at Camp Pendleton. By night, you fight mysterious nightmares with magical...
Continue reading...Sneaking in one last release this year, CommonCore R6.2 https://github.com/XCVG/commoncore/releases/tag/6.2.0
Continue reading...By The Meridiem Gleam Released

By The Meridiem Gleam, formerly Project Daybreak, is here! This is the third game (fourth if you count The Crystal Tower) of the series, and can...
Continue reading...Stepping back, shrinking down
After spending the better part of a decade of game dev being the central anchor in my life, I’m rapidly stepping back from it. This is...
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Some progress on Project Daybreak/Big Team Heavies/Outliers 3 (I really need to come up with the final title)
Continue reading...A jam postmortem (of sorts)

So Bad It’s Good Jam 2024 just concluded, and I have a few thoughts on my entry, The Excessive Sound Guys, and on jamming in general....
Continue reading...I’ve also quietly updated The Crystal Tower with a bugfix for an infinite ammo glitch that’s been around since 2022. I think it’s the only game...
Continue reading...Project Daybreak Released

Project Daybreak, an early build of what will be the third mainline Outliers and Outsiders (Magical Girl Gina) game, is now available on itch. This prototype...
Continue reading...CommonCore R6 Released
CommonCore R6, formerly known as CommonCore Firene, is now released! This release marks a change in nomenclature and a change in how it will be released...
Continue reading...I’ve unpublished the last of my Android games from Google Play. Most have probably been hidden for a while since they all target outdated API versions....
Continue reading...CommonCore 6.0.0 Preview 1, the first preview release of the Firene (6.x) series, has been released https://github.com/XCVG/commoncore/releases/tag/6.0.0-pre1
Continue reading...Minor updates to Safety and Security at the Liberty Macvonden Building, The Crystal Tower, and Shattered 2 have been released. For the most part, these are...
Continue reading...after months of work I have a slap fight
Continue reading...SE7ENGOKU Economy Update Demo Released
A new SE7ENGOKU update is out, bringing in an inter-level screen and upgrade system! https://xcvg.itch.io/sevengoku/devlog/618610/se7engoku-economy-update-devlog
Continue reading...So, Unity has backtracked. What does that mean for me? Not much, really, so I’m not going to do a big long post on it. I’m...
Continue reading...Unity: My journey and my take
It’s an exaggeration to say my experience with the Unity engine is synonymous with my journey in game development, but not by much. I started using...
Continue reading...Will probably do a longer post on the whole Unity situation this week but… it’s another reminder that you are beholden to your engine vendor as...
Continue reading...CommonCore 5.0.0 Released
After a bit of a documentation-related delay, CommonCore 5.0.0 is now released! https://github.com/XCVG/commoncore/releases/tag/5.0.0
Continue reading...Looks like it’s the end of the line for my last Android games on Google Play. They’ve been phasing in new target API requirements and on...
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